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n o v a
K e i t h R . A . D e C a n d i d o
POCKET STAR BOOKS
New York London Toronto Syndey Tarsonis
“Flick this noise. ” Two-Bit
lunged at Nova.
She pushed him back with her mind, sending him
head over heels to the back of the lobby.
“Stay down. ” She was practically pleading now.
“If you don’t get up, I won’t hurt you. ”
Poppo, realizing that there was no way for him
to win this, dropped his weapon and held up his
arms. “Yeah, okay. Crap, Fagin ain’t payin’ me
’nough for this. ”
Two-Bit wasn’t as bright as Poppo, and couldn’t
see past the fact that a teenaged curve knocked him on his ass without even touching him. He got to his feet and charged again.
Nova knocked Poppo into him and they both fell
to the floor.
His anger now palpable, Two-Bit whipped out
his P100 and placed the muzzle right in Poppo’s
ear. “You flickin’ with me, stud? Huh?”
“I didn’t do nothin’, I swear, Two-Bit, that curve did it, I’m tellin’ you, I—”
“Don’t do it!” Nova cried, realizing that Two-Bit
intended to pull the trigger.
She wasn’t fast enough to stop it.
®
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n o v a
K e i t h R
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A . D e C a n d i d oPOCKET STAR BOOKS
New York London Toronto Syndey Tarsonis
An
A Pocket Star Book published by
POCKET BOOKS, a division of Simon & Schuster, Inc.
1230 Avenue of the Americas, New York, NY 10020
This book is a work of fiction. Names, characters, places and incidents are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.
Copyright © 2006 by Blizzard Entertainment
All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever.
For information address Pocket Books, 1230 Avenue
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ISBN: 1-4165-6006-8
POCKET STAR BOOKS and colophon are registered trademarks of Simon & Schuster, Inc.
introduction
I’m very proud of this book. I’m especially proud of what it represents. Sometimes, amidst the general
insanity of the video game business, you just have to latch on to a good idea and follow it wherever it leads.
The game
been on store shelves. Designing and building this game was a pretty crazy process. While there were
many reasons for the game’s development taking as
long as it did, one key design element always stood out and gave us inspiration to keep pushing onward:
These nearly superhuman agents who stalk unseen
across raging battlefields were a major component of the
I N T R O D U C T I O N
a Ghost would make the perfect focal point for a console game, we were faced with a lot of options about how to bring our new Ghost character to life.