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Автор Кит Р. А. ДеКандидо

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n o v a

K e i t h R . A . D e C a n d i d o

POCKET STAR BOOKS

New York London Toronto Syndey Tarsonis

“Flick this noise. ” Two-Bit

lunged at Nova.

She pushed him back with her mind, sending him

head over heels to the back of the lobby.

“Stay down. ” She was practically pleading now.

“If you don’t get up, I won’t hurt you. ”

Poppo, realizing that there was no way for him

to win this, dropped his weapon and held up his

arms. “Yeah, okay. Crap, Fagin ain’t payin’ me

’nough for this. ”

Two-Bit wasn’t as bright as Poppo, and couldn’t

see past the fact that a teenaged curve knocked him on his ass without even touching him. He got to his feet and charged again.

Nova knocked Poppo into him and they both fell

to the floor.

His anger now palpable, Two-Bit whipped out

his P100 and placed the muzzle right in Poppo’s

ear. “You flickin’ with me, stud? Huh?”

“I didn’t do nothin’, I swear, Two-Bit, that curve did it, I’m tellin’ you, I—”

“Don’t do it!” Nova cried, realizing that Two-Bit

intended to pull the trigger.

She wasn’t fast enough to stop it.

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n o v a

K e i t h R

.

A . D e C a n d i d o

POCKET STAR BOOKS

New York London Toronto Syndey Tarsonis

An Original Publication of POCKET BOOKS

A Pocket Star Book published by

POCKET BOOKS, a division of Simon & Schuster, Inc.

1230 Avenue of the Americas, New York, NY 10020

This book is a work of fiction. Names, characters, places and incidents are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

Copyright © 2006 by Blizzard Entertainment

All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever.

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ISBN: 1-4165-6006-8

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introduction

I’m very proud of this book. I’m especially proud of what it represents. Sometimes, amidst the general

insanity of the video game business, you just have to latch on to a good idea and follow it wherever it leads.

The game StarCraft: Ghost, on hiatus as of the time of this writing, has been in development for almost as long as the PS2 and other console platforms have

been on store shelves. Designing and building this game was a pretty crazy process. While there were

many reasons for the game’s development taking as

long as it did, one key design element always stood out and gave us inspiration to keep pushing onward: Ghosts are very, very cool.

These nearly superhuman agents who stalk unseen

across raging battlefields were a major component of the StarCraft mythos. Not only were these units fun to play with, but they seemed to have a certain mystique that made them stand out amidst all the other (bigger and more colorful) units in the game— I personally think it was the stunning voice-work. While we knew that vi

I N T R O D U C T I O N

a Ghost would make the perfect focal point for a console game, we were faced with a lot of options about how to bring our new Ghost character to life.